Archives of Nethys

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Superheated Spells (Combat)

Source Starfinder #36: Professional Courtesy pg. 48
Your particular brand of fire magic can superheat air or water instead of producing fire, allowing your spells to remain effective underwater.

Prerequisites: Ability to cast spells, Mysticism 5 ranks

Benefit: Your spells, spell-like abilities, and supernatural abilities that deal fire damage deal an additional amount of fire damage equal to half your level (minimum 1), and they deal full damage underwater.

Normal: Fire damage deals one-quarter damage underwater.